AoeStats
← MGtheEvil

Arabia

511046822Analyzed
2v2 RM · 3h ago on Oct 3, 2026· 53m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Armenians · Bangladesh
803
+15
🇧🇩 Maya · Bangladesh
803
+15
🇹🇼 Vikings · Taiwan
782
-15
🇨🇳 Franks · China
772
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,871 11:12 26:25 40:29 ⚔ M@A Rush
15 808 12:14 24:25 — ⚔ Archer Rush
14 743 11:32 19:30 40:34 ⚔ FC into Archers
13 692 12:42 21:52 36:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,400 11,837 13,145 2,300 49,682 54,039
16,260 10,175 13,845 940 41,220 55,315
11,040 12,090 9,100 4,075 36,305 44,600
5,975 5,771 1,020 1,130 13,896 15,664
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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