AoeStats
← MGtheEvil

Arena

510596033Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 32m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Franks · India
866
+14
🇮🇳 Slavs · India
730
+20
🇧🇩 Bulgarians · Bangladesh
823
-17
🇧🇩 Koreans · Bangladesh
823
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 1,108 10:55 17:40 —
28 923 10:20 16:19 — ⛏ Fast Castle
17 566 10:18 18:31 — ⛏ Fast Castle
10 342 11:54 18:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,800 6,155 1,215 200 15,370 21,214
5,800 4,450 2,425 870 13,545 14,647
7,050 3,310 1,695 100 12,155 14,570
4,125 4,770 2,480 100 11,475 17,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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