AoeStats
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Arena

510569908Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 36m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1062
+9
🇨🇴 Romans · Colombia
977
+11
🇧🇩 Spanish · Bangladesh
883
-10
🇧🇩 Vietnamese · Bangladesh
883
-10
Player eAPM Actions Feudal Castle Imperial Opening
33 1,198 11:56 16:16 30:02 ⛏ Fast Castle
27 996 12:05 16:05 — ⛏ Fast Castle
24 878 10:52 15:03 34:27 ⛏ Fast Castle
10 360 12:29 18:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,315 15,745 4,890 1,100 40,050 47,187
13,895 12,710 4,505 950 32,060 40,466
8,575 5,085 3,005 1,710 18,375 25,345
5,850 7,355 2,235 855 16,295 25,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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