AoeStats
← MGtheEvil

Arabia

510558310Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 67m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Japanese · Bangladesh
850
+17
🇧🇩 Ethiopians · Bangladesh
850
+17
🇨🇴 Malians · Colombia
872
-17
🇨🇴 Celts · Colombia
861
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 2,607 11:12 15:21 41:16 ⛏ Fast Castle
31 2,093 11:17 25:22 32:01 ⛏ Fish Boom
24 1,608 11:12 26:13 — ⚔ Scout Rush
14 911 11:21 22:00 37:12 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,470 17,205 19,005 2,505 72,185 81,417
26,715 15,974 13,175 5,100 60,964 80,050
12,625 23,734 6,295 2,510 45,164 49,809
10,025 17,790 11,755 1,055 40,625 48,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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