AoeStats
← MGtheEvil

Arabia

510555508Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 20m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Magyars · Austria
911
+14
🇦🇹 Ethiopians · Austria
911
+14
🇧🇩 Japanese · Bangladesh
864
-14
🇧🇩 Ethiopians · Bangladesh
864
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 681 11:28 — —
32 646 10:26 — — ⚔ Archer Rush
31 627 9:42 — — ⚔ Scout Rush
14 284 12:11 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,550 3,668 730 0 6,948 7,911
3,320 2,634 50 0 6,004 7,869
2,315 2,274 70 125 4,784 5,557
2,175 1,856 50 0 4,081 5,956
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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