AoeStats
← MGtheEvil

Oasis

508694292Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 27m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Bohemians · Bangladesh
803
+19
🇧🇩 Portuguese · Bangladesh
803
+19
🇨🇭 Mongols · Switzerland
880
-19
🇬🇧 Britons · United Kingdom
869
-19
Player eAPM Actions Feudal Castle Imperial Opening
34 962 10:59 15:16 — ⛏ Fast Castle
18 513 11:00 19:55 — ⛏ Fast Castle
13 375 11:06 16:58 — ⛏ Fast Castle
12 328 10:57 17:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,950 5,087 1,215 850 13,102 15,344
4,875 3,278 710 935 9,798 11,135
2,625 3,895 1,910 650 9,080 10,507
2,300 3,315 1,940 650 8,205 9,271
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.