AoeStats
← MGtheEvil

Fortress

508256645Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 43m 57s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Lithuanians · Bangladesh
770
+13
🇧🇩 Ethiopians · Bangladesh
770
+13
🇦🇹 Burgundians · Austria
764
-16
🇦🇹 Mongols · Austria
631
-10
Player eAPM Actions Feudal Castle Imperial Opening
27 1,205 8:24 12:47 31:22 ⛏ Fast Castle
18 776 10:01 14:19 34:45 ⛏ Fast Castle
13 560 10:15 22:34 37:52 ⚔ Drush FC
10 431 8:36 13:55 26:45 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,030 12,680 9,985 3,260 46,955 59,406
18,100 13,750 11,745 1,760 45,355 48,802
16,155 16,055 8,650 850 41,710 47,826
11,675 16,230 11,020 635 39,560 52,983
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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