AoeStats
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Fortress

508250093Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 49m 53s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
834
+14
🇻🇳 Vietnamese · Vietnam
815
+14
🇧🇩 Bohemians · Bangladesh
784
-14
🇧🇩 Britons · Bangladesh
784
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,235 6:58 14:42 27:02 ⛏ Fast Castle
28 1,412 7:59 12:44 28:00 ⛏ Fast Castle
22 1,074 8:25 20:49 46:41 ⚔ Archers into Towers
10 513 8:41 13:47 29:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,915 31,300 16,510 2,305 75,030 82,930
13,300 21,650 11,995 2,010 48,955 53,311
16,530 13,815 11,650 1,660 43,655 50,421
10,675 11,260 3,715 1,515 27,165 28,022
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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