AoeStats
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Fortress

508031246Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 65m 19s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Persians · Bangladesh
778
+15
🇧🇩 Khmer · Bangladesh
778
+15
🇫🇷 Khmer · France
797
-16
🇧🇷 Cumans · Brazil
731
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,572 8:28 12:04 31:06 ⛏ Fast Castle
23 1,492 9:06 13:47 28:44 ⛏ Fast Castle
15 1,005 7:40 25:48 56:10
9 598 8:02 12:22 48:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,315 18,050 20,010 7,135 96,510 122,923
26,170 13,505 14,255 3,000 56,930 72,093
26,375 11,805 14,395 2,485 55,060 75,986
17,870 14,110 6,795 2,280 41,055 45,826
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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