AoeStats
← Guld Hans

Arabia

509160117Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 70m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Huns · Denmark
1002
+15
🇩🇰 Franks · Denmark
1000
+15
🇨🇱 Celts · Chile
979
-15
🇮🇹 Persians · Italy
971
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,871 9:54 20:01 35:27 ⛏ Fast Castle
17 1,207 10:40 22:17 39:06 ⚔ Scouts into Skirms
13 879 11:21 16:09 42:20 ⛏ Fast Castle
8 530 10:16 20:37 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,125 29,270 22,945 1,800 70,140 124,813
21,925 11,050 15,230 2,800 51,005 80,908
16,655 11,802 8,880 2,580 39,917 40,902
4,215 2,720 250 665 7,850 8,725
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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