AoeStats
← CHRISTO LE ROI8

Arena

510397847Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 49m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Romans · France
866
+14
🇬🇧 Franks · United Kingdom
841
+15
🇹🇷 Turks · Türkiye
823
-15
🇹🇷 Khmer · Türkiye
818
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,553 10:02 17:24 32:03 ⛏ Fast Castle
19 946 11:28 16:34 30:54 ⛏ Fast Castle
15 735 11:30 18:35 29:58 ⛏ Fast Castle
10 506 13:52 20:00 30:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,780 18,190 12,225 3,000 54,195 68,192
20,785 12,550 14,150 1,150 48,635 58,659
15,405 16,160 6,925 2,550 41,040 47,779
13,395 12,570 10,915 1,500 38,380 41,291
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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