AoeStats
← CHRISTO LE ROI8

African Clearing

510382599Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 68m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tatars · United States
924
+18
🇫🇷 Romans · France
854
+12
🇩🇪 Teutons · Germany
858
-34
🇩🇪 Huns · Germany
700
-8
Player eAPM Actions Feudal Castle Imperial Opening
22 1,481 14:21 32:58 63:11 ⚔ Drush into Towers
14 937 15:21 26:04 41:37 ⛏ Fish Boom FC
11 757 15:14 20:44 38:56 ⛏ Fast Castle
11 727 15:49 23:50 43:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,770 15,180 17,550 2,015 64,515 71,063
17,425 22,605 9,095 4,525 53,650 83,452
23,435 8,105 13,305 850 45,695 68,565
14,735 15,750 7,300 2,900 40,685 46,283
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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