AoeStats
← CHRISTO LE ROI8

Oasis

510161171Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 56m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Sicilians · Austria
926
+13
🇦🇹 Goths · Austria
888
+14
🇫🇷 Romans · France
868
-14
🇮🇳 Tatars · India
849
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 1,304 11:10 19:18 37:08 ⚔ Scout Rush
16 892 12:32 24:55 40:20 ⚔ Tower Rush
15 876 12:16 21:07 33:09
10 556 13:15 23:24 38:37 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,470 22,025 16,220 2,275 63,990 65,926
27,045 10,650 10,220 5,275 53,190 60,842
24,210 11,496 10,040 2,250 47,996 53,971
10,525 8,655 6,560 2,410 28,150 30,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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