AoeStats
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Arabia

507408137Analyzed
2v2 RM · 15d ago on Sep 18, 2026· 33m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
1180
+13
🇵🇪 Magyars · Peru
1082
+17
🇦🇷 Tatars · Argentina
1114
-15
🇦🇷 Franks · Argentina
1111
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,243 10:52 22:46 — ⚔ Scout Rush
32 1,097 9:05 25:06 — ⚔ Scout Rush
26 894 9:24 22:21 — ⚔ Scout Rush
24 797 9:37 21:59 — ⚔ Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
15,090 5,068 1,195 750 22,103 23,626
11,560 5,510 4,100 750 21,920 22,705
6,130 6,527 3,315 105 16,077 17,015
7,870 5,791 1,160 230 15,051 17,977
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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