AoeStats
← El oso rulo

Fortress

507399942Analyzed
2v2 RM · 15d ago on Sep 18, 2026· 45m 20s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malians · Germany
1124
+16
🇨🇱 Chinese · Chile
1071
+18
🇦🇷 Ethiopians · Argentina
1114
-17
🇦🇷 Burgundians · Argentina
1111
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,680 9:23 13:33 28:50 ⛏ Fast Castle
33 1,493 7:40 11:29 27:43 ⛏ Fast Castle
30 1,358 8:44 12:28 26:11 ⛏ Fast Castle
22 1,004 6:56 14:51 31:54 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,030 16,993 11,380 3,275 58,678 73,965
32,615 14,925 6,950 3,000 57,490 80,117
12,745 16,890 13,380 2,805 45,820 51,023
10,305 14,080 9,655 500 34,540 37,450
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.