AoeStats
← [TodEs] The Andi

MegaRandom

510410994Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 30m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
53 1,604 9:00 13:37 — ⛏ Fast Castle
48 1,429 9:41 21:50 — ⚔ Archer Rush
47 1,418 8:41 20:32 — ⚔ Scout Rush
47 1,402 8:38 11:09 — ⛏ Fast Castle
42 1,260 9:24 — — ⚔ Scout Rush
38 1,154 7:27 20:42 — ⚔ Archers into Skirms
26 773 9:05 22:12 — ⚔ M@A into Archers
23 698 9:00 14:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,525 11,014 6,270 300 36,109 36,124
6,770 7,398 4,650 200 19,018 20,647
7,760 6,944 1,430 335 16,469 17,369
7,605 5,505 2,050 975 16,135 17,255
5,075 5,189 2,710 225 13,199 15,309
5,725 4,426 2,610 200 12,961 13,402
5,125 5,807 1,600 200 12,732 15,543
3,915 3,329 50 330 7,624 7,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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