AoeStats
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Arena

508420298Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 35m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mapuche · Türkiye
1787
+5
🇹🇷 Persians · Türkiye
1442
+17
🇹🇷 Aztecs · Türkiye
1400
+41
🇹🇷 Italians · Türkiye
1286
+22
🇺🇸 Dravidians · United States
1507
-17
🇷🇺 Mapuche · Russia
1481
-16
🇩🇪 Persians · Germany
1475
-16
1427
-14
Player eAPM Actions Feudal Castle Imperial Opening
70 2,462 10:04 14:15 34:35 ⛏ Fast Castle
45 1,599 10:00 14:03 27:11 ⛏ Fast Castle
40 1,418 10:27 14:12 27:01 ⛏ Fast Castle
38 1,341 9:46 14:46 29:10 ⛏ Fast Castle
38 1,348 8:19 28:46 — ⚔ Tower Rush
38 1,336 10:18 13:47 28:48 ⛏ Fast Castle
33 1,171 9:42 14:07 25:08 ⛏ Fast Castle
31 1,087 10:07 13:32 33:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,670 10,985 11,395 850 43,900 50,254
12,680 13,395 8,205 1,600 35,880 43,286
16,295 10,060 7,515 950 34,820 39,749
11,695 7,082 10,495 2,250 31,522 33,339
13,570 9,760 5,170 300 28,800 36,238
9,825 10,510 5,525 1,600 27,460 31,544
11,150 7,031 5,695 0 23,876 26,604
6,875 5,328 400 1,395 13,998 16,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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