AoeStats
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Oasis

509986544Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 35m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
1319
+15
🇨🇦 Sicilians · Canada
1308
+15
🇳🇱 Ethiopians · Netherlands
1292
+16
🇷🇺 Mongols · Russia
1243
+18
🇦🇷 Khmer · Argentina
1328
-19
🇦🇷 Mongols · Argentina
1321
-17
🇦🇷 Burgundians · Argentina
1270
-15
🇦🇷 Vietnamese · Argentina
1226
-13
Player eAPM Actions Feudal Castle Imperial Opening
91 3,184 7:39 21:08 — ⚔ Scout Rush
68 2,373 10:04 22:48 34:28 ⚔ M@A into Archers
60 2,106 13:02 25:52 — ⚔ Archers into Skirms
36 1,244 10:21 14:44 34:36 ⛏ Fast Castle
32 1,112 10:37 19:15 — ⚔ Archer Rush
27 951 9:09 19:19 — ⚔ Scout Rush
26 913 10:29 15:16 33:00 ⛏ Fast Castle
22 754 9:16 28:10 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
14,495 11,720 6,215 655 33,085 34,211
10,855 6,595 3,895 1,600 22,945 25,178
11,240 5,243 3,945 1,500 21,928 25,776
6,075 9,350 6,165 200 21,790 23,849
7,620 7,022 4,125 100 18,867 19,698
9,615 4,016 4,070 125 17,826 21,416
6,975 6,381 3,260 270 16,886 18,763
4,270 4,948 3,505 0 12,723 13,415
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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