AoeStats
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Arabia

507295034Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 55m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Portuguese · Germany
1034
+15
🇵🇪 Mongols · Peru
929
+19
🇺🇸 Chinese · United States
911
+20
🇨🇱 Vietnamese · Chile
905
+20
🇹🇼 Persians · Taiwan
1029
-20
🇳🇿 Bohemians · New Zealand
1016
-19
🇺🇸 Mongols · United States
981
-18
🇺🇸 Ethiopians · United States
960
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 2,438 9:23 18:31 41:28 ⛏ Fast Castle
30 1,648 10:36 15:15 29:54 ⛏ Fast Castle
30 1,647 8:43 23:50 — ⚔ Scout Rush
28 1,567 9:56 14:05 40:02 ⛏ Fast Castle
27 1,487 10:35 15:17 34:31 ⛏ Fast Castle
25 1,387 11:48 23:49 39:48 ⚔ Archers into Skirms
22 1,193 11:52 22:37 33:32 ⚔ FC into Archers
20 1,098 10:29 37:20 51:06 ⚔ M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
33,145 32,776 18,455 2,765 87,141 94,067
19,950 23,175 17,535 3,450 64,110 91,480
26,285 20,209 8,745 2,450 57,689 65,529
17,655 20,331 12,280 1,625 51,891 57,328
18,120 16,445 10,255 4,200 49,020 53,210
16,065 14,573 7,805 5,425 43,868 51,111
17,030 13,394 3,360 1,325 35,109 50,039
11,725 9,975 5,480 2,065 29,245 31,335
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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