AoeStats
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Black Forest

507287550Analyzed
3v3 RM · 14d ago on Sep 17, 2026· 64m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Italians · Russia
1037
+11
🇷🇺 Teutons · Russia
943
+15
🇰🇿 Khmer · Kazakhstan
899
+16
🇫🇷 Khmer · France
947
-15
🇺🇸 Burmese · United States
925
-14
🇸🇪 Britons · Sweden
894
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,803 11:15 15:16 32:27 ⛏ Fast Castle
24 1,559 13:47 20:24 32:40 ⛏ Fast Castle
21 1,352 12:20 15:29 29:17 ⛏ Fast Castle
14 899 11:53 20:10 34:17 ⛏ Fast Castle
14 930 12:56 18:21 35:01 ⛏ Fast Castle
13 866 11:42 19:48 33:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,460 24,255 21,285 3,000 98,000 120,213
48,210 21,690 18,100 4,460 92,460 102,961
43,970 19,454 11,935 4,230 79,589 84,992
15,470 31,149 20,035 5,005 71,659 110,656
30,585 14,805 14,135 2,255 61,780 91,947
16,750 22,935 13,980 4,375 58,040 61,022
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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