AoeStats
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Black Forest

507276325Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 97m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
959
+16
🇦🇷 Hindustanis · Argentina
934
+17
🇭🇰 Chinese · Hong Kong SAR China
866
+20
🇨🇳 Romans · China
865
+20
🇩🇪 Berbers · Germany
1004
-21
🇺🇸 Bohemians · United States
951
-18
🇺🇸 Burgundians · United States
943
-18
🇲🇽 Hindustanis · Mexico
900
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 4,011 10:56 13:48 31:23 ⛏ Fast Castle
34 3,288 11:40 20:31 32:10 ⛏ Fast Castle
26 2,551 9:50 20:40 35:40 ⛏ Fish Boom FC
20 1,959 14:06 21:05 36:28 ⛏ Fish Boom FC
20 1,979 13:40 22:16 39:51 ⛏ Fast Castle
17 1,688 13:04 25:04 40:14 ⚔ Fish Boom FC into Scouts
16 1,549 11:57 19:41 32:03 ⛏ Fast Castle
16 1,563 11:03 20:23 45:52

Resources

Player Food Wood Gold Stone Spent Collected
119,480 35,398 32,760 4,370 192,008 205,584
80,100 40,848 32,670 4,445 158,063 182,682
69,875 56,220 28,720 1,780 156,595 174,863
43,475 56,769 42,985 5,665 148,894 157,984
19,500 75,525 39,105 6,160 140,290 175,319
35,845 58,860 27,920 5,720 128,345 143,653
46,260 27,283 32,745 5,085 111,373 175,150
25,300 47,215 26,665 1,250 100,430 124,810
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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