AoeStats
← Victor Kenny

Arena

510316925Analyzed
2v2 RM · 10h ago on Sep 30, 2026· 35m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Ethiopians · Hong Kong SAR China
1514
+14
🇭🇰 Gurjaras · Hong Kong SAR China
1514
+14
🇨🇳 Italians · China
1478
-14
🇨🇳 Vietnamese · China
1467
-14
Player eAPM Actions Feudal Castle Imperial Opening
91 3,216 10:01 21:02 31:06 ⚔ Archer Rush
52 1,838 10:03 14:12 — ⛏ Fast Castle
34 1,208 10:01 13:45 30:39 ⛏ Fast Castle
34 1,196 9:33 13:32 30:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,415 9,100 8,020 850 33,385 34,041
11,625 10,015 6,020 1,705 29,365 32,468
10,000 10,050 6,990 895 27,935 28,682
10,675 9,490 2,275 1,375 23,815 25,413
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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