AoeStats
← Victor Kenny

African Clearing

510312843Analyzed
2v2 RM · 10h ago on Sep 30, 2026· 33m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Chinese · Hong Kong SAR China
1499
+15
🇭🇰 Mongols · Hong Kong SAR China
1499
+15
🇨🇳 Mapuche · China
1493
-15
🇨🇳 Persians · China
1482
-15
Player eAPM Actions Feudal Castle Imperial Opening
91 3,047 11:53 23:19 — ⚔ Archer Rush
52 1,760 11:12 25:59 — ⚔ Scout Rush
40 1,345 11:59 23:19 — ⚔ Scout Rush
39 1,300 13:10 17:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,305 8,460 3,860 395 19,020 21,142
6,045 7,830 2,490 400 16,765 16,484
7,720 5,527 2,190 1,050 16,487 16,920
7,005 5,656 2,930 325 15,916 15,577
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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