AoeStats
← Victor Kenny

Arena

510309391Analyzed
2v2 RM · 23h ago on Sep 30, 2026· 27m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
1590
+13
🇫🇷 Gurjaras · France
1541
+15
🇭🇰 Ethiopians · Hong Kong SAR China
1513
-14
🇭🇰 Gurjaras · Hong Kong SAR China
1513
-14
Player eAPM Actions Feudal Castle Imperial Opening
84 2,310 10:34 — — ⚔ Skirmisher Rush
50 1,362 8:10 16:32 — ⚔ Archers FC
46 1,264 9:42 13:46 — ⛏ Fast Castle
36 978 9:19 13:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,270 5,285 2,780 100 15,435 16,649
7,710 4,709 1,775 200 14,394 15,166
5,800 4,503 1,895 330 12,528 12,584
4,425 4,885 100 130 9,540 10,411
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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