AoeStats
← Victor Kenny

Arena

510105245Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 42m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Ethiopians · Hong Kong SAR China
1482
+16
🇭🇰 Gurjaras · Hong Kong SAR China
1482
+16
🇨🇳 Spanish · China
1529
-18
🇮🇪 Armenians · Ireland
1428
-14
Player eAPM Actions Feudal Castle Imperial Opening
100 4,256 10:03 21:17 37:21 ⚔ Archer Rush
39 1,671 10:54 14:23 — ⛏ Fast Castle
37 1,582 9:35 13:30 36:00 ⛏ Fast Castle
37 1,572 9:37 13:51 34:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,750 9,880 8,950 850 38,430 40,011
15,170 14,460 4,235 2,030 35,895 36,610
13,150 12,870 8,165 935 35,120 37,508
13,190 12,345 6,465 2,350 34,350 41,725
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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