AoeStats
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Arena

510362641Analyzed
3v3 RM · 18h ago on Sep 30, 2026· 68m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Teutons · Sweden
990
+16
🇸🇪 Turks · Sweden
968
+16
🇸🇪 Goths · Sweden
960
+17
🇹🇷 Hindustanis · Türkiye
1005
-17
🇹🇷 Celts · Türkiye
977
-16
🇦🇹 Spanish · Austria
967
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 2,248 10:43 16:17 33:46 ⛏ Fast Castle
22 1,468 10:44 15:02 33:39 ⛏ Fast Castle
21 1,428 10:56 16:00 36:41 ⛏ Fast Castle
21 1,412 9:38 18:08 22:21 ◆ FC into Fast Imp
18 1,196 11:30 16:39 48:43 ⛏ Fast Castle
17 1,180 11:36 17:44 40:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,895 16,330 24,450 1,525 73,200 88,912
27,025 19,160 14,440 5,825 66,450 83,520
24,220 15,520 21,595 2,070 63,405 88,660
32,210 15,140 12,695 1,600 61,645 79,703
25,065 14,160 9,570 3,550 52,345 58,772
16,465 14,720 8,940 1,640 41,765 43,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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