AoeStats
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Nomad

509145984Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 51m 39s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Persians · Russia
1807
+8
🇨🇳 Teutons · China
1749
+10
🇫🇮 Vikings · Finland
1623
+15
🇦🇷 Khmer · Argentina
1507
+20
🇷🇺 Gurjaras · Russia
1669
-16
🇧🇾 Shu · Belarus
1622
-14
🇧🇾 Vietnamese · Belarus
1568
-12
🇧🇾 Huns · Belarus
1548
-11
Player eAPM Actions Feudal Castle Imperial Opening
59 3,024 13:35 16:57 38:09 ⛏ Fish Boom FC
55 2,850 12:31 35:00 48:52 ⚔ Fish Boom into Archers
52 2,662 16:03 20:40 34:48 ⚔ Fish Boom into Drush FC into Archers
48 2,455 14:01 17:30 36:07 ⛏ Fish Boom FC
43 2,210 12:16 22:08 36:09 ⛏ Fish Boom FC
39 1,998 12:45 21:12 44:10 ⛏ Fish Boom FC
28 1,433 13:04 18:11 — ⚔ Fish Boom into Archers FC
27 1,417 15:34 18:15 33:47 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
37,555 12,385 16,975 2,585 69,500 73,724
29,345 19,050 15,330 2,825 66,550 67,953
26,270 19,413 16,080 2,485 64,248 68,486
31,440 13,744 14,040 1,285 60,509 62,236
18,060 18,580 7,480 2,390 46,510 53,059
19,585 14,300 8,480 2,815 45,180 46,432
20,965 18,149 3,140 705 42,959 44,511
4,425 4,751 795 225 10,196 9,833
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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