AoeStats
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Highland

506996971Analyzed
2v2 RM · 17d ago on Sep 16, 2026· 58m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Britons · Australia
837
+19
🇦🇺 Saracens · Australia
810
+20
🇲🇽 Spanish · Mexico
907
-59
🇺🇸 Sicilians · United States
898
-35
Player eAPM Actions Feudal Castle Imperial Opening
34 1,997 12:29 28:04 41:42
33 1,926 20:28 25:53 45:14 ⛏ Fast Castle
19 1,127 13:22 26:10 42:53 ⛏ Fish Boom into Fire Galleys FC
18 1,049 11:59 19:29 36:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,565 24,510 12,980 2,465 62,520 64,487
21,250 13,230 11,820 1,695 47,995 66,721
17,300 13,390 6,095 1,955 38,740 39,248
10,180 10,988 6,560 2,275 30,003 39,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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