AoeStats
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Highland

506993204Analyzed
2v2 RM · 17d ago on Sep 16, 2026· 46m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Malians · Bolivia
942
+11
🇧🇷 Chinese · Brazil
938
+11
🇦🇺 Britons · Australia
848
-11
🇦🇺 Saracens · Australia
821
-11
Player eAPM Actions Feudal Castle Imperial Opening
28 1,306 10:45 20:22 36:38 ⚔ Archer Rush
26 1,202 12:05 22:17 — ⛏ Fast Castle
20 926 11:16 17:31 34:22 ⛏ Fast Castle
18 817 12:04 24:44 33:09 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,810 16,550 10,065 1,780 47,205 51,746
13,845 17,729 10,120 985 42,679 46,060
19,710 13,160 5,220 1,685 39,775 60,836
8,245 7,770 2,095 2,475 20,585 25,301
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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