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Arena

509454412Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 13m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
1532
+11
🇪🇪 Bohemians · Estonia
1478
+13
🇺🇸 Ethiopians · United States
1357
+18
🇲🇽 Spanish · Mexico
1295
+22
🇨🇿 Persians · Czechia
1492
-19
🇩🇪 Lithuanians · Germany
1407
-16
🇬🇧 Malians · United Kingdom
1397
-15
🇩🇪 Burgundians · Germany
1371
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 658 9:44 13:22 — ⛏ Fast Castle
43 573 10:33 — — ⛏ Fast Castle
39 525 10:17 — — ⛏ Fast Castle
36 482 12:30 — —
33 440 11:10 — — ⛏ Fast Castle
25 333 10:55 — —
24 317 10:13 — — ⛏ Fast Castle
21 283 10:47 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,125 1,250 200 0 4,575 4,702
3,000 1,150 200 0 4,350 5,558
2,650 1,220 250 0 4,120 5,030
2,550 1,105 250 0 3,905 4,091
2,300 1,000 200 0 3,500 4,008
2,325 895 200 0 3,420 4,070
2,225 1,045 0 0 3,270 4,417
1,700 965 0 0 2,665 4,082
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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