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Arena

509017056Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 42m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1246
+14
🇺🇸 Chinese · United States
1245
+14
🇺🇸 Bengalis · United States
1222
+15
🇺🇸 Romans · United States
1138
+18
🇺🇸 Ethiopians · United States
1273
-19
🇺🇸 Cumans · United States
1181
-15
🇺🇸 Vikings · United States
1174
-14
🇺🇸 Maya · United States
1140
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,711 10:29 14:57 36:44 ⛏ Fast Castle
38 1,617 10:28 14:15 32:25 ⛏ Fast Castle
32 1,354 11:14 15:39 38:55 ⛏ Fast Castle
31 1,323 10:16 14:35 37:01 ⛏ Fast Castle
30 1,293 11:47 16:24 — ⛏ Fast Castle
25 1,071 9:59 16:43 31:51 ⛏ Fast Castle
24 1,051 10:46 15:09 31:28 ⛏ Fast Castle
13 564 10:55 19:15 39:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,695 18,440 12,455 1,750 61,340 66,353
16,905 17,410 9,520 950 44,785 51,415
22,640 11,745 8,375 1,645 44,405 44,848
15,810 17,475 7,720 1,500 42,505 53,966
15,705 10,115 10,875 2,250 38,945 40,269
14,215 13,155 7,350 2,280 37,000 52,915
13,990 12,810 5,895 1,600 34,295 36,900
11,375 8,449 3,090 1,725 24,639 25,979
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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