AoeStats
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African Clearing

511135457Analyzed
2v2 RM · 2h ago on Oct 3, 2026· 29m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
1086
+11
🇨🇱 Mapuche · Chile
1071
+12
🇦🇷 Cumans · Argentina
1004
-12
965
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 949 13:21 17:11 — ⛏ Fast Castle
20 596 14:42 23:21 — ⛏ Fast Castle
16 467 15:08 21:09 — ⛏ Fast Castle
16 470 13:19 24:36 — ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,905 4,726 2,240 300 13,171 12,627
7,530 3,605 1,470 100 12,705 12,663
6,205 3,976 1,750 200 12,131 12,606
4,480 3,113 625 980 9,198 10,089
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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