AoeStats
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Arena

510628607Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 51m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Malians · Spain
1016
+15
🇨🇴 Magyars · Colombia
1012
+16
🇦🇷 Lithuanians · Argentina
1024
-16
🇨🇱 Chinese · Chile
985
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,721 11:09 15:57 39:39 ⛏ Fast Castle
28 1,425 10:20 15:03 33:02 ⛏ Fast Castle
27 1,373 9:53 17:52 42:47 ⛏ Fast Castle
21 1,051 13:09 17:13 32:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,675 19,240 21,760 3,800 70,475 78,630
26,525 13,320 15,910 4,100 59,855 67,352
21,225 14,475 13,725 1,600 51,025 56,599
7,550 11,370 8,005 1,450 28,375 30,573
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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