AoeStats
← Lerim1403

Arabia

506388497Analyzed
1v1 RM · 18d ago on Sep 13, 2026· 64m 41s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Celts · Romania
372
+18
🇦🇷 Inca · Argentina
422
-25
Player eAPM Actions Feudal Castle Imperial Opening
16 1,049 15:03 23:44 38:42 ⚔ FC into Towers
13 868 12:36 26:51 42:06 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,700 19,670 15,295 2,095 62,760 72,563
22,120 11,240 8,185 1,535 43,080 48,551
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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