AoeStats
← Python 1.2.20

Black Forest

507983933Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 37m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1732
+9
🇹🇼 Malians · Taiwan
1705
+10
🇹🇼 Armenians · Taiwan
1539
+16
🇹🇼 Malay · Taiwan
1469
+19
🇷🇴 Burmese · Romania
1595
-15
🇹🇼 Jurchens · Taiwan
1579
-14
🇨🇳 Koreans · China
1551
-13
🇧🇷 Byzantines · Brazil
1527
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 1,835 10:22 14:29 28:02 ⛏ Fast Castle
48 1,797 11:36 16:39 31:28 ⛏ Fast Castle
47 1,751 9:19 15:51 27:22 ⛏ Fast Castle
40 1,516 12:34 16:16 29:52 ⛏ Fast Castle
40 1,515 13:28 22:04 27:24 ⚔ M@A into Archers FC into Fast Imp
39 1,471 12:43 15:52 30:16 ⛏ Fast Castle
32 1,180 11:41 17:43 32:17 ⛏ Fast Castle
31 1,179 13:04 17:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,725 24,355 14,910 950 54,940 57,468
26,120 13,505 12,545 1,175 53,345 57,782
27,135 11,767 9,585 4,485 52,972 54,731
20,585 20,990 7,930 2,300 51,805 54,786
15,605 12,900 7,815 1,195 37,515 40,270
19,340 12,937 3,415 1,165 36,857 39,411
8,900 5,815 4,105 1,080 19,900 20,789
7,135 7,121 625 1,840 16,721 18,343
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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