AoeStats
← Python 1.2.20

Black Forest

507971655Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 82m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bengalis · Taiwan
1722
+10
🇹🇼 Maya · Taiwan
1694
+11
🇹🇼 Bulgarians · Taiwan
1522
+17
🇹🇼 Teutons · Taiwan
1448
+21
🇩🇪 Ethiopians · Germany
1663
-19
🇧🇪 Portuguese · Belgium
1570
-15
🇹🇼 Koreans · Taiwan
1554
-14
🇩🇰 Britons · Denmark
1464
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 4,342 11:37 15:18 29:11 ⛏ Fast Castle
51 4,224 13:28 17:10 27:49 ⛏ Fast Castle
50 4,169 11:06 15:02 29:01 ⛏ Fast Castle
49 4,090 11:20 16:44 30:29 ⛏ Fast Castle
49 4,095 12:45 16:35 31:02 ⛏ Fast Castle
38 3,136 12:49 16:28 30:32 ⛏ Fast Castle
37 3,097 16:43 20:20 40:34 ⛏ Fast Castle
36 2,977 13:24 18:45 34:09 ⚔ Drush FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
57,695 102,720 58,560 2,450 221,425 228,572
49,600 83,345 43,910 4,325 181,180 187,257
57,460 57,897 47,430 2,315 165,102 174,481
71,400 41,092 28,225 5,925 146,642 166,118
44,050 64,314 29,055 6,405 143,824 154,052
34,050 60,822 27,190 6,230 128,292 136,296
43,550 46,939 25,635 7,000 123,124 136,236
23,925 19,623 3,790 9,545 56,883 76,822
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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