AoeStats
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Arena

508630460Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 47m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Poles · Australia
1029
+12
🇦🇺 Bohemians · Australia
986
+13
🇳🇿 Lithuanians · New Zealand
979
+14
🇦🇺 Teutons · Australia
959
+14
🇨🇳 Mongols · China
961
-15
🇹🇼 Persians · Taiwan
931
-13
🇨🇳 Magyars · China
915
-13
🇨🇳 Khmer · China
899
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,419 11:44 16:34 30:57 ⛏ Fast Castle
40 1,901 11:53 18:28 31:18 ⛏ Fast Castle
33 1,549 12:02 16:14 32:39 ⛏ Fast Castle
30 1,428 17:25 21:14 37:06 ⛏ Fast Castle
27 1,294 12:31 17:04 32:46 ⛏ Fast Castle
26 1,224 10:20 15:18 28:30 ⛏ Fast Castle
18 856 12:28 17:14 31:41 ⛏ Fast Castle
17 796 10:33 17:47 31:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,285 14,885 27,170 1,050 77,390 90,860
24,630 14,885 13,340 4,300 57,155 64,397
25,845 15,640 7,425 1,500 50,410 62,132
19,170 16,015 7,880 3,950 47,015 52,804
19,600 16,510 8,605 1,760 46,475 56,057
16,615 17,630 7,910 3,750 45,905 61,721
18,160 9,705 4,250 2,650 34,765 37,183
11,355 8,620 6,405 2,380 28,760 32,908
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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