AoeStats
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Arena

508423487Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 71m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1089
+12
🇨🇳 Persians · China
1072
+13
🇹🇷 Bohemians · Türkiye
1035
+14
🇷🇺 Cumans · Russia
1004
+16
🇦🇺 Poles · Australia
1046
-16
🇦🇺 Bohemians · Australia
997
-14
🇳🇿 Malay · New Zealand
990
-13
🇦🇺 Teutons · Australia
967
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 4,224 11:46 16:12 35:46 ⛏ Fast Castle
53 3,781 11:55 17:17 32:37 ⛏ Fast Castle
37 2,664 10:56 16:48 35:45 ⛏ Fast Castle
30 2,122 11:28 15:15 30:34 ⛏ Fast Castle
22 1,541 10:16 15:33 29:41 ⛏ Fast Castle
22 1,573 10:55 15:17 30:09 ⛏ Fast Castle
20 1,438 12:47 18:18 35:07 ⛏ Fast Castle
19 1,370 9:37 24:32 39:32

Resources

Player Food Wood Gold Stone Spent Collected
56,555 23,235 56,575 3,550 139,915 165,497
66,200 18,060 27,410 9,600 121,270 158,801
49,850 48,730 13,485 3,350 115,415 138,407
44,285 40,035 19,155 4,520 107,995 112,556
35,635 50,020 14,740 4,155 104,550 108,890
35,960 34,285 17,030 4,195 91,470 105,185
36,735 29,275 19,095 1,500 86,605 96,961
29,005 18,380 15,725 3,355 66,465 71,526
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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