AoeStats
← Rashedul

Arena

508416744Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 49m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
1098
+12
🇭🇰 Franks · Hong Kong SAR China
1081
+13
🇨🇳 Poles · China
1075
+13
🇬🇧 Burmese · United Kingdom
1068
+14
🇦🇺 Poles · Australia
1060
-14
🇦🇺 Bohemians · Australia
1010
-13
🇳🇿 Magyars · New Zealand
1003
-13
🇦🇺 Teutons · Australia
979
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 2,864 11:38 16:26 29:46 ⛏ Fast Castle
47 2,314 11:25 16:37 37:22 ⛏ Fast Castle
39 1,930 11:04 15:43 25:29 ⛏ Fast Castle
31 1,507 10:37 14:19 29:06 ⛏ Fast Castle
27 1,310 11:17 15:49 28:29 ⛏ Fast Castle
26 1,296 10:37 16:35 32:49 ⛏ Fast Castle
24 1,179 11:25 15:47 35:48 ⛏ Fast Castle
15 757 12:34 19:16 32:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,235 15,400 32,955 1,700 91,290 108,203
14,960 47,115 15,240 5,925 83,240 113,118
28,290 28,945 14,040 3,360 74,635 78,055
34,060 22,605 15,165 200 72,030 74,839
29,480 16,865 18,130 2,165 66,640 71,308
19,340 18,045 4,815 3,000 45,200 50,641
17,515 14,705 10,250 1,965 44,435 63,179
16,035 13,425 6,640 4,395 40,495 51,394
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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