AoeStats
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Arena

509512961Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 49m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Poles · Chile
879
+14
🇨🇱 Romans · Chile
878
+14
🇨🇱 Turks · Chile
876
+14
🇦🇺 Mongols · Australia
883
-16
🇯🇵 Japanese · Japan
865
-15
🇧🇷 Goths · Brazil
762
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 2,500 11:50 16:34 28:36 ⛏ Fast Castle
22 1,079 11:30 15:49 38:51 ⛏ Fast Castle
21 1,030 11:29 16:09 35:31 ⛏ Fast Castle
17 841 11:40 18:31 37:30 ⛏ Fast Castle
16 775 11:17 19:18 35:18 ⛏ Fast Castle
12 601 10:33 21:29 41:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,255 19,335 10,820 4,275 70,685 78,452
24,565 9,065 9,755 1,800 45,185 60,372
16,130 11,375 5,140 1,430 34,075 41,904
8,350 10,585 7,755 750 27,440 28,543
12,785 8,815 3,620 850 26,070 27,082
14,365 4,025 4,425 1,300 24,115 30,331
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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