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African Clearing

506643239Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 39m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Berbers · China
1173
+11
🇨🇳 Huns · China
1144
+12
🇨🇳 Japanese · China
1087
+14
🇳🇿 Khmer · New Zealand
1054
+15
🇬🇧 Teutons · United Kingdom
1100
-15
🇩🇪 Persians · Germany
1069
-14
🇨🇳 Huns · China
1035
-12
🇨🇳 Ethiopians · China
993
-11
Player eAPM Actions Feudal Castle Imperial Opening
60 2,371 11:14 18:33 32:11 ⛏ Fast Castle
39 1,543 14:21 19:17 — ⛏ Fast Castle
25 999 14:10 19:45 — ⛏ Fast Castle
24 970 14:50 19:05 36:38 ⛏ Fish Boom FC
20 806 15:08 18:35 — ⛏ Fast Castle
20 780 15:03 18:36 — ⛏ Fast Castle
17 691 14:30 20:24 34:38 ⛏ Fast Castle
12 490 16:37 22:14 39:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,630 9,780 7,395 1,725 34,530 36,785
11,825 13,390 8,105 505 33,825 37,248
13,000 11,448 4,145 1,080 29,673 32,809
10,000 10,660 6,405 1,600 28,665 38,162
11,960 8,992 3,660 950 25,562 29,465
11,105 6,420 4,850 200 22,575 22,589
10,220 8,020 2,740 950 21,930 22,911
6,135 5,000 340 800 12,275 12,289
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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