AoeStats
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Arena

505005681Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 54m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Gurjaras · China
1103
+15
🇯🇵 Malay · Japan
1089
+15
🇹🇷 Franks · Türkiye
1082
+16
🇨🇦 Italians · Canada
1037
+18
🇨🇳 Spanish · China
1104
-17
🇨🇳 Franks · China
1071
-16
🇳🇿 Mongols · New Zealand
1070
-16
🇨🇳 Magyars · China
1045
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,818 11:20 15:45 31:45 ⛏ Fast Castle
29 1,562 9:48 17:13 30:37 ⛏ Fast Castle
28 1,503 10:31 14:26 30:40 ⛏ Fast Castle
28 1,522 9:17 12:43 28:04 ⛏ Fast Castle
27 1,455 9:04 13:36 33:27 ⛏ Fast Castle
26 1,435 12:28 16:17 29:27 ⛏ Fast Castle
24 1,283 11:00 15:07 29:35 ⛏ Fast Castle
19 1,025 10:39 14:46 34:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,180 17,625 22,065 4,350 87,220 95,209
38,840 29,035 14,060 2,710 84,645 101,447
27,155 26,060 19,375 6,150 78,740 83,523
31,030 23,110 11,690 2,975 68,805 73,792
28,830 16,450 17,040 1,600 63,920 74,273
28,610 16,230 11,100 2,090 58,030 64,067
19,505 20,980 5,470 7,345 53,300 79,636
7,990 4,405 2,640 1,500 16,535 21,745
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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