Glade
510312492Analyzed1v1 RM
·
1d ago on Sep 30, 2026·
30m 44s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
VaporingCat7235's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 10,510 analysed 1v1 players on Glade.
VaporingCat7235
C
Feudal Age
11:47
vs 10:40
btm 21%
Castle Age
20:07
vs 19:44
btm 47%
Imperial Age
—
vs 35:08
btm 0%
eAPM
24
vs 30
btm 34%
First military
22:51
vs 13:37
btm 8%
▼
Slow Feudal Age at 11:47 — slower than 79% of analysed players on Glade
▼
First military only at 22:51 (Knight) — later than 92% of analysed players on Glade
▼
Town centers idle 3:16 of the first 20:07 — keep villagers queued
Mşen
D
Feudal Age
11:49
vs 10:40
btm 20%
Castle Age
23:14
vs 19:44
btm 20%
Imperial Age
—
vs 35:08
btm 0%
eAPM
21
vs 30
btm 25%
First military
25:03
vs 13:37
btm 4%
▼
Slow Feudal Age at 11:49 — slower than 80% of analysed players on Glade
▼
Slow Castle Age at 23:14 — slower than 80% of analysed players on Glade
▼
Low eAPM (21) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 25:03 (Monk) — later than 96% of analysed players on Glade