AoeStats
← VadersSon2004

Arena

510612421Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 37m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Vietnamese · India
1104
+14
🇨🇳 Khmer · China
1065
+16
🇺🇸 Japanese · United States
1060
+16
🇧🇷 Bohemians · Brazil
1023
+19
🇹🇷 Britons · Türkiye
1102
-18
🇺🇸 Hindustanis · United States
1066
-16
🇬🇧 Bulgarians · United Kingdom
1065
-16
🇺🇸 Vietnamese · United States
1030
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,330 9:48 14:07 27:55 ⛏ Fast Castle
35 1,297 10:10 15:19 29:13 ⛏ Fast Castle
34 1,282 12:21 17:06 32:45 ⛏ Fast Castle
29 1,078 10:44 17:41 32:17 ⛏ Fast Castle
27 1,015 11:07 15:22 28:03 ⛏ Fast Castle
26 969 11:03 14:57 27:54 ⛏ Fast Castle
20 739 11:21 16:30 31:03 ⛏ Fast Castle
20 744 13:02 16:09 29:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,370 18,030 7,965 1,450 49,815 61,727
20,145 10,665 12,620 750 44,180 45,330
20,795 10,665 9,140 1,510 42,110 45,598
16,775 13,810 6,835 2,875 40,295 49,419
14,870 13,035 6,995 1,600 36,500 44,352
13,280 12,420 4,380 990 31,070 34,903
10,570 12,185 5,165 875 28,795 29,345
12,190 8,435 3,330 1,080 25,035 27,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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