AoeStats
← AiM | UrikO14

African Clearing

510785840Analyzed
2v2 RM · 14h ago on Oct 2, 2026· 87m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
1339
+15
🇨🇱 Aztecs · Chile
1322
+16
🇨🇳 Vikings · China
1389
-19
🇨🇱 Huns · Chile
1238
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 4,848 12:44 25:18 43:15 ⚔ Archers into Skirms
45 3,935 14:16 22:45 62:55 ⚔ Towers FC
34 3,005 13:06 20:48 45:50 ⚔ Scout Rush
31 2,699 13:10 16:55 38:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,535 32,514 26,410 4,515 98,974 103,029
44,475 27,561 19,800 3,960 95,796 109,436
30,880 23,731 33,105 3,485 91,201 95,836
30,880 36,110 19,925 3,650 90,565 92,510
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.