AoeStats
← AiM | UrikO14

Nomad

510508034Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 91m 57s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Bengalis · Netherlands
1470
+11
🇦🇷 Goths · Argentina
1331
+16
🇦🇺 Malians · Australia
1360
-14
🇨🇱 Spanish · Chile
1335
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 4,948 14:35 19:36 36:34 ⛏ Fish Boom FC
33 3,007 14:28 27:40 41:56 ⛏ Fish Boom FC
32 2,955 14:04 22:20 33:35 ⛏ Fish Boom into Galleys FC
28 2,594 13:47 38:04 74:41 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
96,070 41,409 24,290 3,850 165,619 165,801
63,705 46,374 24,010 3,565 137,654 143,780
46,110 50,556 30,145 10,240 137,051 181,618
74,150 22,373 23,460 5,960 125,943 130,258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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