AoeStats
← AiM | UrikO14

Nomad

510095162Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 65m 22s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇾 Tatars · Malaysia
1550
+10
🇱🇰 Aztecs · Sri Lanka
1549
+10
🇩🇪 Bulgarians · Germany
1458
-12
🇨🇱 Celts · Chile
1356
-8
Player eAPM Actions Feudal Castle Imperial Opening
49 3,223 14:17 18:04 38:39 ⛏ Fish Boom FC
48 3,128 13:07 17:22 42:15 ⛏ Fish Boom FC
40 2,620 14:35 19:52 55:51 ⛏ Fish Boom into Galleys FC
32 2,098 12:46 25:31 43:33 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
39,760 27,416 24,435 5,735 97,346 105,579
44,075 29,986 17,675 3,785 95,521 99,503
31,970 21,224 15,150 4,620 72,964 74,519
21,280 28,755 12,475 3,140 65,650 67,831
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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