AoeStats
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Lombardia

510226341Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 33m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1065
+18
🇦🇷 Franks · Argentina
1051
+19
🇺🇸 Byzantines · United States
1118
-19
🇺🇸 Cumans · United States
1109
-18
Player eAPM Actions Feudal Castle Imperial Opening
71 2,405 11:04 15:38 — ⛏ Fast Castle
52 1,760 10:25 22:49 — ⚔ Archer Rush
36 1,214 10:31 — —
23 795 10:41 22:13 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,565 7,680 795 850 17,890 18,377
8,875 3,695 2,370 850 15,790 20,976
5,125 5,444 3,980 0 14,549 17,810
6,170 3,695 300 600 10,765 13,912
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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