AoeStats
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Arabia

510217932Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 44m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1034
+16
🇦🇷 Franks · Argentina
1018
+18
🇨🇱 Saracens · Chile
1041
-17
1038
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 1,884 10:13 24:12 40:26 ⚔ Archer Rush
30 1,333 9:32 21:44 — ⚔ Archer Rush
25 1,119 10:20 22:16 36:25 ⚔ Scout Rush
19 839 10:26 25:20 43:13 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
12,610 8,448 5,560 2,090 28,708 32,972
13,970 6,074 6,595 1,500 28,139 33,203
8,205 10,336 7,365 1,500 27,406 30,087
5,070 5,601 3,055 1,625 15,351 19,826
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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