AoeStats
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Black Forest

509173138Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 69m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
767
+14
🇫🇷 Britons · France
742
+15
🇪🇸 Koreans · Spain
728
-15
🇵🇪 Teutons · Peru
714
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,743 11:38 17:48 32:45 ⛏ Fast Castle
22 1,500 10:17 18:30 33:37 ⚔ FC into Scouts
21 1,468 12:16 23:48 40:03 ⛏ Fast Castle
11 756 12:03 25:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,770 32,765 25,225 4,200 93,960 103,988
36,635 27,244 18,755 4,355 86,989 90,971
19,055 18,753 3,440 2,680 43,928 46,292
6,200 7,988 780 1,090 16,058 21,191
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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